Members are used for
providing support to the structure objects (panels,
plates, or another beam). A
member can carry the
force in longitudinal or lateral direction.
Notes:
- To edit a previously created member, select the
member in the
work area
and click
Member
on the
context toolbar.
- If the
member location is
changed, the end cut location is also updated.
- During multi-creation and multi-edition of
members, the
handles are shown only for one
member.
- During creation or edition, if you delete the
following main inputs of the member, the member gets deleted.
- Member - Point Length: Point
- Member - Point Limit: Point
- Member - Point to Point: Start and end
points
- Member - Curve: Curve
- Member - Reference Supports: Any of the
reference supports
Orientation
You can get the required orientation of the
member using the
following tools:
|
Show Anchor Point
|
|
Hide Anchor Point
|
|
Flip Flange
Orientation
|
-
|
Angle handle |
While creating a member, its web orientation
is decided as follows:
- If the member's
unlimited trace is parallel to z direction, the web orientation will be
along +y direction.
- If the member's
unlimited trace is not parallel to z direction, the web orientation will be
along the +z direction.
Limits
In the
Limits area, you can apply the required start
and end limits, normal offset, and offset along the support. You can also set
the required limit type for each limit. Depending on the beam type selection,
you can select reference planes, panels, plates, points,
surfaces, or another profile as limits.
Notes:
- When you select a profile as a limiting element, depending on
whether the traces of the profiles intersect, the system automatically selects
the delimited trace, flange, or web as a limiting element. You can specify when
the system must select a web face as a limit. To manage the angle at which a
web should be selected as a limit, select
> Structure Design >
General. For more information, see
Profile sub-element selection.
- If the section, category, or other parameters of the limiting
profile changes, you need to manually update the limits. For this, right-click
the beam and select
Member.x object > Update Limits.
- You can also select manually a particular face of a profile as
limit by pressing the
Alt key.
- The system requires the key on the profile face to identify and select the limiting
sub-element. If the profile face does not have the assigned key, the
system fails to select it. For more information, see Naming Section Edges.
- You can extend the profile beyond its original trace by either setting the limiting
objects or applying offsets to the limits. You can extend each extremity
up to 30% of the length of the original trace.
You can define the required offsets
to the limits.
- Normal Offset: Defines the offset normal to the
limit.
You can apply the normal offset only if the limit is a planar surface.
- Offset: Defines the offset along the support.
If you specify both offsets, the normal offset is applied first followed
by the offset along the support. The orientation of the normal offset differs
from the offset along the support. The normal offset follows the global
orientation.
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You can select the required
Limit Type from the list:
Notes:
- While creating a profile, you can select the required limit type from
the
context toolbar.
The
context toolbar
appears when you pause the pointer over the profile extremity.
- When you click
Miter in the
context toolbar,
two arrows appear to select the side to keep. Click the required arrow to
remove the profile material on the other side.
- You must use the Metal To Metal, Miter, and
Short Weld limit types only when the limiting
element is a profile.
- Click
Swap Ends to toggle between
Start and
End.
- If you click
Miter again for the existing
Miter limit type, the orientation of the limiting
profile is inverted.
- When modifying the profile limit, you can use commands in the
context toolbar
to delete or change the applied limit type.
- Although Weld and Short
Weld provide a complete contact with the limiting
object, there might be some gap or clash depending on the complexity of
the limiting object.