Working with Physical Clash Computation

You can detect and handle clashes in simulations of physical-logical models. You can activate clash computation to compute if a clash occurs.

You can detect and handle physical classed in the following two cases:

  • When replaying a 3D animation of a physical-logical model.
  • When simulating in preview mode.

Start the simulation.
The clash computation is activated. If a clash occurs, objects in clash are highlighted.

To deactivate the clash computation, click Activate/Deactivate Physical Clash Computation again.