Creating Camera Viewer Probes

You can attach or mount a camera to a 3D shape, using the Create Camera Viewer command.

Note: This task presents different opportunities; you can create any number of camera probes.


Before you begin:
  • Camera viewer probes are not included in the Behavior Experience app; to use them, any app containing the 3D Animation app, like Design Synthesis, must be installed.
  • Select a scenario as current context and click this command. The camera probe creation associates the new probe to that scenario.
  • The main viewer is not supported by camera probes.
See Also
About Behavior Experience
About Probes
  1. From the Scenario section of the action bar, click Create Camera Viewer .
    An immersive browser appears.

  2. In the Camera Viewer panel, select:
    • Enable Camera Mounting in viewer
    • the part from which you want to view the action, and
    • Mount to Selection in the viewer.
    The viewer shows the data from the viewpoint of the camera location.

  3. In the work area, zoom in to view a part of interest.
  4. Click New Camera Viewer again.
    A new Camera Viewer panel and Camera Viewer thumbnail appears; the image in the viewer shows what is in the current work area.

  5. In the Camera Viewer dialog box, select Enable Camera Tracking, and then select the part.
    The camera viewer focuses on the part.
  6. Create a third camera viewer that focuses on a part and also has a camera mount.


    This viewer, like the two previously created viewers, is automatically activated and automatically added to the scenario. The viewers appear in the Probes category.
  7. Deactivate second viewer by right-clicking on the thumbnail and selecting Remove from Current Scenario.
    The viewer is deactivated; the associated thumbnail is unchecked.

  8. Create another camera probe, and in the Camera Viewer panel, click Hide / Show Camera so that the camera appears in the work area, then snap the Robot to the camera. Use the Robot to move the camera.

    You can choose a Perspective or conical projection, or a Parallel or cylindrical projection.

    • A conical camera is equivalent to a standard camera, with a non-zero focal length. Parallel lines in the camera line of view appear to intersect at the same point. Perspective cameras are used in most cases since they are close to the human vision.
    • With a cylindrical camera, parallel lines never appear as intersecting. These cameras are used to define architectural viewpoints. In a cylindrical projection, the zoom factor determines the scale of view. The focal length is irrelevant.

    Use the Robot for pan or tilt.