Creating Joints

You can define joints in a mechanism representation to control and simulate the motion of product components. Joint options depend on the joint specificities and available degrees of freedom.


In this section:

Creating Cable Joints
Creating Composed Joints
Creating Constant Velocity Joints
Creating Curve Tangency Joints
Creating Cylindrical Joints
Creating Fix Joints
Creating Free Joints
Creating Gear Joints
Creating Planar Joints
Creating Point Curve Joints
Creating Prismatic Joints
Creating Rack Joints
Creating Revolute Joints
Creating Rigid Joints
Creating Screw Joints
Creating Spherical Joints
Creating Universal Joints