Planar
|
1 rotation, 2 translations
|
Occurs when you add a coincident mate between a plane of one component and a plane of
another component. It allows the movement along two directions where
the third direction is locked by a coincident mate.
|
Prismatic
|
0 rotation, 1 translation
|
It consists of either two coincident mates or a concentric mate and a
parallel mate. The component can only be moved in one direction.
|
Rigid
|
0 rotation, 0 translation
|
Occurs when two components are constrained by a Prismatic mate and
you add a third coincident mate, between another plane from each of
the components.
|
Cylindrical
|
1 rotation, 1 translation
|
Occurs when a component can be moved along the axis of the concentric
mate and rotated about the concentric mate at the same time.
|
Revolute
|
1 rotation, 0 translation
|
Occurs when two components are constrained by a coincident mate between lines and another
coincident mate between two planes.
|
Spherical
|
3 rotations, 0 translation
|
It is based on a coincident mate between vertices or spheres and
allows the rotation of the component around the selected vertices
like a ball joint.
|