Assembly Section

You can create an assembly from an active product when you add other products as components to the active product.


In this section:

Working with External References
Inserting New Components
Inserting Existing Components
Component Patterns
About Make Component
Making Components from Bodies
Replace Component
Symmetry
Mates
Copy Component with Mates
Creating Mirror Instances of a Component
Interference Detection
Clearance Check
Hole Alignment
Converting Sketch Objects to Components
Making Subassemblies Flexible