Context Toolbars

Context toolbars are smart toolbars that contain only those commands that apply to the current selection. While some are specific to particular types of elements, others are more general and appear on multiple elements where they are relevant.

This page discusses:

Displaying Toolbars

You can display context toolbars from the Design Manager tree and the work area as follows.

  • Click a feature and the context toolbar is displayed with the General section of the context toolbar hidden.

    A sketch is selected in this example.



  • Right-click a feature and the context toolbar is displayed with the General section of the context toolbar expanded.

    A component is selected in this example.



When you press the Control (Ctrl) or Shift key, any visible context toolbar is hidden. Once you release the key, the context toolbar reappears. This allows you to temporarily hide the context toolbar so you can view or select items that are blocked when the context toolbar is displayed. If you made another selection while the Ctrl or Shift is pressed, the context toolbar reflects appropriate commands based on the combination of selected objects.

Upper Section

Edit Feature
Edits the selected feature.
Edit Sketch Plane
Edits the position of the sketch plane.
Show Sketch Dimensions
Shows the dimensions that have been applied in the sketch. A message is displayed if the sketch has no defined dimensions.
Click the dimension value, enter a new value, and press enter. The sketch updates. Click anywhere in the 3D area to exit the current dimension field.
Click anywhere in the 3D area a second time to hide the dimensions for the selected sketch.
Hide
Hides the selected feature.
Note: To show the selected feature again, select the hidden feature in the Design Manager tree and click Show .
Show/Hide Sketch Axis
Displays or hides the sketch axis.
Normal To
Orients the view, normal to the selected plane or face.
Extrude
Extrudes the selected sketch entity within the active sketch.
Move with Triad
Displays the triad for moving the selected component.
Set this coordinate system as current
Specifies the selected coordinate system to be the default coordinate system. This context toolbar option is only displayed when an origin or coordinate system is selected and is not the current coordinate system. The default coordinate system does not display this icon in the tree.
To change the default origin, select a different coordinate system in the tree or the 3D area and click from the context toolbar.
Apply Material
Applies a material to a component from the list of materials in your Material Browser.
Make Translucent
Click Make Translucent to make the selected component translucent.
Exit Translucency appears next to the triad when using the Make Translucent command.
To adjust the translucency, click the arrow next to the triad to open a context toolbar and select the Translucency Manager . The translucency slider is displayed. Drag the translucency slider to apply a specific level of translucency to the selected part or face.
Transparent geometry can only be selected if there is nothing behind it.
All opaque geometry that is behind the transparent geometry is selectable as if the transparent geometry is hidden.
Click Exit Translucency to exit the command.
Color
Applies a color to a component from the Color picker dialog box.
Create New Assembly
You can use the Create New Assembly command from the Design Manager tree group components and form assemblies. The current physical product becomes part of the new assembly.
Spline Point
You can add one or more spline points on an existing spline. By dragging a spline point, you can adjust the shape of a spline.
Sketch Diagnostics
You can repair an over-defined sketch using the Sketch Diagnostics tool.

General Section

When you select a 3DShape or component in the Design Manager tree, a context toolbar is displayed with only those commands that can be applied to that component.

Select Chain
Projects an entire chain of a selected item in an inactive sketch on to the active sketch. The command appears while selecting items for converting entities and creating projection curves.
Select Other
Displays a list of edges, faces, parts, and other objects in the Select Other dialog box. As you move the pointer over the list, the objects highlight in the 3D area. You can select one element on the list.
Note: The list only includes objects that are close to the pointer.
When in Touch mode, click Accept Selection to select the highlighted object in the list.
Fix Component
Identifies components that are held in position by a fixed constraint. Once a component is Fixed, click Float Component to move the component freely.
Delete
Deletes the selected feature.
Chain Selection
Selects objects that are looped to the current selection in a sketch. If a line is selected, select chain selects all the lines connected in the chain.
Duplicate
Duplicates the sketch objects, geometry, or components that are selected in the tree or work area. The duplicated items are inserted at an offset to the original and can be relocated.
Tangent Selection / Deselection
Selects objects that are tangent to the current selection. You can also deselect the already selected tangent objects.
Loop Selection
Selects objects that are looped to the current selection. If a face is selected, select edge loop to select the edges around the face. If a laminar edge is selected, select open loop to select the edges around the surface body opening.
Reorder Components
Reorder and move components in the design manager tree.
Convert Sketch Entity
Converts the inactive sketch from the design manager tree to the active sketch.
Make Body
You can copy a body from one set to the other. You can create a new set to copy the body or copy to an existing set. Name the new set in the New set name field. Select the existing set from the list. Activate the component before using Make Body in to copy the body into that component.
Isolate
Isolates the selected component, temporary hiding the other components during the use of this command. Exiting isolation mode, restores the previous states of the other components.
When a component has been isolated, Exit Isolate appears next to the triad. Click Exit Isolate to exit the Isolate command.
Highlight Components
Highlights the mated components. Click a mate the tree and select Highlight Components in the context toolbar. The mated components are highlighted in the tree and in the 3D area.
Click anywhere in the 3D area and exit the command.
Global Refresh
Updates your component with the latest external changes from other users.
Solve
Incorporates the latest changes to the current component.
Reload
Reopen the latest saved version of the current component.
Open
Opens an existing component.
Edit
Edits the selected component.
Copy
Copies all the sketch entities into clipboard from the design tree.
Paste
Pastes the copied entities on the selected plane or planar face.
Form Subassembly
Forms a subassembly in the Design Manager that includes the selected components. The selected components belong to the same tree level.
Dissolve
Dissolves the components of the selected subassembly or only the features or both the features and components of the sub-assembly in the Design Manager. The components/ features under the dissolved subassembly are added to the root level in the Design Manager. The root component cannot be dissolved.
Replace Component
Replaces an existing component with a new component, new revision, or new configuration.
Copy With Mates
Copies a component in an assembly and includes its mates.
Physical Component Locked
Informs you if the physical component is locked by another user. After making a component you need to save it, the locked state changes after saving it. Use the following commands associated with locking the physical component:
Locked by another user. You cannot make changes to this component. The other user has to unlock the component.
Unlock: Indicates that the component is not locked by anyone in the collaborative environment. Any user with access to the 3DSpace can edit it.
Note: To prevent others from editing the component, click .
Lock

Indicates that you have locked the component and to make it available for others for editing, it needs to be unlocked.

Note: To make the component available to others, click .

Component Geometry Locked
Informs you if the component geometry is locked by another user. After making a component you need to save it, the locked state changes after saving it. Use the following commands associated with lockin the geometry of a physical product:
Locked by another user. You cannot make changes to this geometry. The other user has to unlock the geometry.
Unlock:

Indicates that the geometry is not locked by anyone in the collaborative environment. Any user with access to the 3DSpace can edit it.

Note: To prevent others from editing the component, click .

LOCKIndicates that you have locked the geometry of a physical component and to make it available for others for editing, you need to unlock it.

Note: To make the geometry available to others, click .

Invert Selection
You can invert the existing selection of sub-assemblies and related components. When you select a sub-assembly and its components, the sub-assembly gets the preference. The inverted selection contains the unselected components of the sub-assembly.
Properties
Displays the properties applied to the component.
Design Assistance
Suggests locations where the selected entity can be duplicated in the model.
Flexible Subassembly
Makes a subassembly under the parent assembly flexible.

Features Section

When you select a 3DShape or component in the Design Manager tree, a context toolbar is displayed with only those commands that can be applied to that component.

Deactivate
When you deactivate a feature, it disappears from the model, but not deleted. The selected feature and their parents or children disappear from the model view and is shown with a strikethrough in the Design Manager. Perform the step again to Activate the feature and switch the state.
Roll to
You can roll the model back in the Design Manager tree and revert the model to an earlier state. You can add new features or edit existing features in the reverted model. You can also drag the rollback bar forward or backward in the tree.
Direct Edit
Converts the feature or body to an editable entity.
Note: You can only convert solids direct edit. You cannot convert surfaces.