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From the Virtual to Real Shape Morphing section of the action bar, click Create Shape Constraints
.
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Select the Element to Deform, on which the morphing is applied.
- The part to morph can be a mesh, a point, a curve, a surface, a volume or a
solid.
- You define the shape constraints on this part.
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To specify a Symmetry Plane, either select one or create one
from the context menu.
The symmetry plane does not necessarily refer to the part geometry itself.
Specifying a symmetry plane creates an identical symmetrical
morphing on each side of the plane. Note:
Vectors are kept on only one side of the plane.
Select Reverse Symmetry Side to keep vectors on the other side of
the plane.
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To freeze areas, expand the section.
Frozen Areas is not available for mesh morphing
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Either select the boundaries of frozen areas, or create one from the context menu.
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Select the type of the frozen area.
- Fixed Area: No morphing is applied.
- Rigid Area: A morphing is applied. The frozen area is
moved, not distorted.
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Specify the continuity on the frozen area (Tangent or point).
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Specify a transition zone around the frozen area, where vectors are removed to
avoid too strong variations in the deformation.
The width of the transition zone is visualized by a sphere. Edit the radius value
of the sphere as required.
- Optional:
Select Reverse Orientation to freeze the other side of the
boundary.
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To specify rigid holes, expand the section.
Rigid Holes is not available for mesh morphing
The geometry of rigid holes remains the same after morphing, with respect to a given
direction. For example, if the rigid hole is a circle in the Z-Axis direction, it
remains a circle in the Z-Axis direction after the morphing.
During morphing, the rigid holes are first filled, then cut again on the morphed
surfaces.
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Either select the boundaries of the rigid holes, or create one from the context menu.
- Optional:
Select the direction of the rigid holes, or create one from the context menu.
By default, the direction is the normal of the mean plane of the hole.
- Optional:
Select a surface of fill the hole, or create one from the context menu.
By default, the hole is closed by a standard fill.
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