Creating a Fillet Based Projected Curve with an Angle

You can create a curve that is the result of an intersection between a tangential sweep based on a circular sweep and a bottom plane or bottom shell.

  1. From the Die Face section of the action bar, click Fillet Based Projected Curve with Angle .
  2. Select the direction to define the angle of the projected curve.
  3. Select a Variable Offset Curve, lying on a support, used to compute the fillet. The fillet is a sweep.
  4. Select a Bottom Plane or Shell to compute the intersection.
  5. Selet a join of surface extensions or several.
  6. Enter the radius of the fillet.
  7. Enter the Angle of Projection.
    It impacts the length of the projected curve.
  8. Modify the Length of Sweep Until Bottom.

    • Increase the length if the sweep is too short to reach the bottom.
    • Decrese the length if the sweep is too long and results in twists.

  9. Mofify the Fillet Angle to avoid multi-domains while computing the curve.