About Mirror Features

There are a few things you need to know about creating mirror features.

This page discusses:

See Also
Creating Mirror Features

Using Mirror

Using a plane to mirror a body lets you obtain two independent portions of material in the same body. The following mirror is obtained using a plane as the reference element.

Contextual Commands

When editing a mirror feature, contextual commands creating the mirror references you need are available from the Mirroring element box:

  • Insert Wireframe > Create Plane: For more information, see Generative Shape Design User's Guide: Creating Wireframe Geometry: Creating Planes.
  • Insert Wireframe > XY Plane: The XY plane of the current coordinate system origin (0,0,0) becomes the mirroring element.
  • Insert Wireframe > YZ Plane: The YZ plane of the current coordinate system origin (0,0,0) becomes the mirroring element.
  • Insert Wireframe > ZX Plane: The ZX plane of the current coordinate system origin (0,0,0) becomes the mirroring element.

Features that cannot be mirrored

The following features cannot be mirrored:

  • Contextual features
  • Mirrored features
  • Shelled features
  • Translated features
  • Rotated features
  • Axis to Axis features
  • Affinity features
  • Scaled features
  • Symmetrical features
  • Split features
  • Features under Boolean Operation
  • Imported Features
  • Sew Surfaces