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From the Prepare section of the action bar, click Morph Terrain
.
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Select one terrain to deform.
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Select the Target Elements (points, or curves, or clouds of points).
Notes:
- The Target Elements can be one or several points, or curves, or clouds of points through which the output terrain passes.
- A target cloud of points must contain only a moderate number of points.
- The Projection Type is Direction, and Z
Component).
- The projection of the target element according to the
projection type below must lie completely inside the
Limit Element, if any (or its projection on the terrain).
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Select a curve or a join of curves as the
Limit Element.
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Select a type of Constraint Attenuation to control the shape of the terrain morphing.
- Optional: Select the Insert Target check box to project the target elements projected on the terrain to deform.
Note:
If you select
this option, no color is specified on new points.
The projected points are
inserted in the terrain to deform.
- Optional: Select the Insert Limit check box to project the limit element on the terrain to deform.
Note:
If you select
this option, no color is specified on new points.
The projected points are inserted in the
mesh to deform.
- Optional: Modify the Projection Type.
- Click Apply.
- The Target Elements (one or several points or a curve) are
projected into the terrain to deform according to the
specified direction. This projection acts as a handle.
- Then the terrain is deformed within the limit element as if
you were dragging that handle to the target elements.
- Tangent continuity is ensured between the deformed terrain and the non-deformed terrain lies outside the limit element.
A MeshMorphing.x feature is created.