- 
        From the Prepare section of the action bar, click Morph Terrain
           . .
- 
        Select one terrain to deform.
        
        
        
- 
        Select the Target Elements (points, or curves, or clouds of points).
        
        Notes:
    		- The Target Elements can be one or several points, or curves, or clouds of points through which the output terrain passes.
- A target cloud of points must contain only a moderate number of points.
- The Projection Type is Direction, and Z
                  Component).
- The projection of the target element according to the
projection type below must lie completely inside the
Limit Element, if any (or its projection on the terrain).
          
 
 
- 
        
          Select a curve or a join of curves as the 
        Limit Element.
        
      
- 
        Select a type of Constraint Attenuation to control the shape of the terrain morphing.
        
        
      
- Optional: Select the Insert Target check box to project the target elements projected on the terrain to deform. Note:
    		If you select
                this option, no color is specified on new points. The projected points are
inserted in the terrain to deform. 
- Optional: Select the Insert Limit check box to project the limit element on the terrain to deform.Note:
    		If you select
                this option, no color is specified on new points.  The projected points are inserted in the
mesh to deform. 
- Optional: Modify the Projection Type.
- Click Apply.-   The Target Elements (one or several points or a curve) are
projected into the terrain to deform according to the
specified direction. This projection acts as a handle.
- Then the terrain is deformed within the limit element as if
you were dragging that handle to the target elements.
- Tangent continuity is ensured between the deformed terrain and the non-deformed terrain lies outside the limit element. 
 
      
        A MeshMorphing.x feature is created.