Weld Design lets you create different types of welds and lets you work
in two contexts. Depending on the type of welds you want to create, the design may require
some preparation. The app also lets
you associate materials with welds and generate reports providing useful information about
welds.
Fillet Welds: Joins two pieces of metal that can be perpendicular or at an angle.
Examples
Butt Welds: Joins two pieces of metal that are nearly parallel and do not overlap
Examples
The app also enables you to create user welds from bodies and user swept welds using user-defined profiles.
Examples
Contexts
Two contexts for Weld Design are available depending on the UI active object in the tree.
In product (or assembly) context.
In representation context.
Bundles of Welds
Weld specifications and geometries are stored in a dedicated product called bundle of welds. Bundles of welds have fastened links allowing to browse a welded structure.
Displayed in the tree, a bundle of welds consists of the following:
Weld bodies: Stores all the weld features such as fillet welds, V-butt welds, bevel-butt welds.
Weld features: Store the weld support elements, limit elements.
Assembly features: Store the weld preparation.
External preparations: Store all the references external to bundle of welds and used in weld definition.
Part Body: Stores the definition of weld seam and weld preparation.
Derived Representations
Derived representations are associative 3D shapes created from a list of representation occurrences.
The derived body has a solid weld feature, which is a solid
representation of all the weld features contained in the
corresponding weld body.
You can perform Boolean operations such as Add, Remove, Intersect
on these bodies created by welds, which are imported as derived
representations.
Materials
You can apply materials to bundles of welds, weld bodies, and weld features. Applying a material
on welds lets you get weight information in the reports you can generate. For more
information, see Generating a Weld Report.