Basic Concepts

Weld Design lets you create different types of welds and lets you work in two contexts. Depending on the type of welds you want to create, the design may require some preparation. The app also lets you associate materials with welds and generate reports providing useful information about welds.

The following topics are discussed:

This page discusses:

Fillet Welds and Butt Welds

Welds can be classified into two types.

  • Fillet Welds: Joins two pieces of metal that can be perpendicular or at an angle.

    Examples

  • Butt Welds: Joins two pieces of metal that are nearly parallel and do not overlap

    Examples

The app also enables you to create user welds from bodies and user swept welds using user-defined profiles.

Examples

Contexts

Two contexts for Weld Design are available depending on the UI active object in the tree.

  • In product (or assembly) context.
  • In representation context.

Bundles of Welds

Weld specifications and geometries are stored in a dedicated product called bundle of welds. Bundles of welds have fastened links allowing to browse a welded structure.

Displayed in the tree, a bundle of welds consists of the following:

  • Weld bodies: Stores all the weld features such as fillet welds, V-butt welds, bevel-butt welds.
  • Weld features: Store the weld support elements, limit elements.
  • Assembly features: Store the weld preparation.
  • External preparations: Store all the references external to bundle of welds and used in weld definition.
  • Part Body: Stores the definition of weld seam and weld preparation.

Derived Representations

Derived representations are associative 3D shapes created from a list of representation occurrences.

The derived body has a solid weld feature, which is a solid representation of all the weld features contained in the corresponding weld body.

You can perform Boolean operations such as Add , Remove , Intersect on these bodies created by welds, which are imported as derived representations.

Materials

You can apply materials to bundles of welds, weld bodies, and weld features. Applying a material on welds lets you get weight information in the reports you can generate. For more information, see Generating a Weld Report.