Initial Explode Axis
- Along Axis
- Use the arrow to select they required axis.
This identifies the initial direction
of the explode. However, in most cases, you are able to intuitively know the most
possible initial direction. Therefore, you can help the algorithm to run much faster
by selecting the initial axis of explode. You first need to enable axis
selection by activating the it and choose one of the axes from the list. By default, X is selected.
- Fixed Object
- Select any particular object as fixed object through the panel. Click in the Editor
next to the label Fixed Object to select any object as fixed
object (1) below.
If you do not select any fixed product, for any given direction
of explode, the command identifies one object (the middle object) as Fixed
Object. Example, if N objects are exploded in one direction, the
N/2th or (N-1)/2th object is considered as Fixed
Object. You can select only one object as fixed object. Hence, if
you need to change the fixed object, it is required click in the editor each time.
Once the fixed object is selected, you are able to continue with either selecting more
objects for explode or remove existing objects. However, if you clear the object that
is selected as fixed object, the following warning message is displayed and the editor
is cleared: Fixed object is removed from selection Note:
Only
objects selected for explode can be specify as fixed object. You are unable to
select any other object as fixed object.
By default, nothing
is selected.
- Distance (mm)
- Select to change the required distance for the objects to explode. The distance
provided in the panel is applied between two consecutive objects exploded in the same
direction. This is the distance between the boundaries of the two objects.
By default,
5.00 is selected.
- Explode
- Click to explode.
Distance between the objects is calculated from one object’s far
edge (bounding box edge point) to another object’s near edge (bounding box edge
point). This is along the axis of the explode. Distance between the exploded
objects is respected only after clicking. After, an explode with a specified distance,
you can continue to specify the position of objects through the handle; then distance
may not respect the distance value.
- Robot behavior:
At the start of 3-Axis
Explode, if there are no objects in the selection the robot appears
at the origin. When there are any objects in the selection, or you select objects
after launching the command, a bounding box appears. This encompasses all the
selected products and the robot is placed at the center of the bounding box.
- Robot Manipulation:
You can rotate the robot along
the X, Y, and
Z axis to change the orientation. This functionality
is useful if the selected objects cannot be exploded along any of the
orthogonal axes. Change the robot orientation and align it to a direction
along which objects can be exploded. Rotating the robot, a ruler is
displays.
You can change the angle by editing the value or by
dragging the triangular shaped object present on the ruler. Ruler is hidden
during the explode.
- Explode using Robot: You can drag the robot to explode
selected objects.
After the selection or modification of selected objects, if the
first explode completed, you can manipulate the distance between objects by moving
the robot along one of the axes. Drag a robot along the positive direction of
objects are moved apart. Example, the distance between the objects increases. Drag
the robot along the negative direction the objects are brought closer. Example,
the distance between the objects decreases. If the first explode is
performed by dragging the robot the following message displays and objects get
exploded once computation is done:This is first explode after modifying
selected objects. There may be a lag during dragging due to initial
computation. Dragging the robot the distance it updates in the
panel. If you drag the robot along the positive direction the distance in the
panel increases.
- Workflow: You can also preselect the set of objects and
then start the command to explode. Once an object is selected, selecting it again
removes it from selection.
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