Camera Properties

You can use the Camera Properties panel to edit and view the camera properties of the viewport.

To access the Camera Properties panel, click Camera in the action bar.

As soon as you navigate in the viewport, the properties of the camera are displayed in the Properties panel as well.

To display the camera properties of the scene, click the scene thumbnail to have the viewport adopt the settings from the scene.

Tip: For special information on a property, move your cursor over the orange bar to the left of the property, if available.

This page discusses:

Update Scene

Apply Camera View to Scene (Shift+A)
Applies the camera properties to the active scene.

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Perspective

Focal length
Specifies the focal length of the virtual camera lens. The focal length affects the field of view on the scene, with smaller values leading to a wider section of the image.
  • Dolly Zoom defines whether the Dolly Zoom effect is active when changing the Focal length or not. When this option is selected, it automatically adjusts the camera Position and Focus Distance so that the product maintains its size while the field of view of the scene's background changes.
Position
Specifies the position of the camera in the parent coordinate system (X, Y, Z).
Target
Specifies the direction of the camera by the position of the target in the parent coordinate system (X, Y, Z).
Roll
Specifies the lateral tilt angle of the camera.

360 Sequence

Defines whether a 360 sequence is created or not. If enabled, xStudio creates a circular path on which the camera moves 360° around the product to create images based on the defined frames.

When activated the following settings appear:

Previous frame
Moves the Scene camera back to the previous frame of the camera sequence.
Playback
Plays the camera frames along the circular path in a loop.
Pause
Pauses the camera movement along the circular path.
Next frame
Moves the Scene camera to the next frame of the camera sequence.
Frame [ ]
Lets you enter the number of the frame from the defined 360 camera sequence you want to display.
Frame 1 of [ ]
Specifies the total number of frames available for the camera movement on the circular path. Depending on the entered value, the render output of your camera sequence consists of an equal number of images.

Focus

Defines whether depth of field is active for the camera or not. If activated, the effect in the scene is controlled by the Focus point and the Blur value.

Focus point
Its position in the scene defines a perpendicular plane to the camera view where depth of field does not have an effect, so objects appear “sharp”. The rest of the scene gets a blur effect that gradually increases the further away from the focus plane.
  • Auto sets the focus point in the center of the viewport. Its distance to the camera is recalculated each time you change the camera position or target. The distance is defined by taking the first point of intersection with a surface of a model or the ground as the focus point.
  • Pick lets you pick a point on the surface of a model in the scene, to specify the focus point. The mouse pointer changes to , to indicate areas in the scene where you can select the focus point.
Distance
Specifies the distance between the camera position and the focus point. You can adjust the Distance value manually after you selected the focus point in Pick mode. In Auto mode, this information is read-only.
Blur
Specifies the intensity of the blur effect. It increases gradually the further away from the focus plane. The higher the value the more intense is the blur effect. A value of 0 means no depth of field. The default value is 54.

Format

Aspect Ratio
Specifies the aspect ratio of the scene's camera view. The entered aspect ratio is automatically used for the active scene as well as for the corresponding media that is rendered. To indicate the output aspect ration, it is also reflected in the viewer and in the thumbnails of the content panel as well as in the Job monitor.
Note: Changes of the aspect ratio affect the target resolution in the Render export.
Orientation
Specifies the image orientation of the render output. You can choose between Portrait and Landscape .