About Lattices

A lattice is a rectangular or circular pattern of several bars (cells). This topic explains the various types of lattices and the parameters associated with it.

This page discusses:

See Also
Generating Rectangular Lattices
Generating Cylindrical Lattices

Lattice Commands

The following two commands are available in Lattice Design for lattice creation:

  • Lattice Struts : creates the visualization of the lattices with the selected visualization mode, in a separate body.
    Note: In the tree, under the Lattice.x feature, the volume parameter displayed is approximate.
  • Lattice Geometry : creates the actual lattice geometry from the visualization created using the Lattice Struts command.

Lattice Types

The following two types of lattice are available for selection:

  • Rectangular : A rectangular lattice is a regular 3D pattern, connected along three noncollinear directions with a constant step size in each direction. In most cases, the directions are always perpendicular to each other.

  • Cylindrical : A cylindrical lattice is a 3D pattern, connected along two noncollinear directions:

    For the cylindrical lattices, a reference axis needs to be defined. Apart from the axis, you can specify the following axis options:

    • Neutral radius: It is the distance from the axis where the actual length or the instantiated cells are close to the specified cell.
    • Minimum bar length: This is the minimum permissible size of a cell. The cells with length shorter than this value are not created.

Lattice Visualization Modes

The following three visualization modes are available for selection:

  • Cavity: displays the lattice area cavity with the selected lattice cell texture.
  • Wireframe: generates the lattices in the form of wireframes inside the lattice area.

    By default, this mode is selected.

  • Bars: generates the lattices in the form of bars inside the lattice area.

Advanced Options

The following advanced options are available for modifying the lattice design:

  • Decimation Sag: simplifies the tessellation of a polyhedral object to reduce the number of bars and triangles.
    Table 1. Decimation Sag Result
    Decimation Sag=0.5mm Decimation sag=2mm
  • Smoothing Value: improves the smoothness of the intersection of the bars at the nodes. The smoothness increases with the value.

Table 2. Smoothing Result
Smoothing Value=0 Smoothing Value=10