-
From the Model section of the action bar,
click Liquid Layer
.
-
Select the layer to which the liquid layer is applied.
-
Define the position of the liquid layer with respect to the applied layer
(Above the layer or Below the
layer).
- Optional:
Replace the default name with a more significant one.
-
Click
to select a material.
-
Select or draw the Area where the liquid layer is applied.
-
Define the Geometries of the liquid layer bond.
- Either create a sketch positioned on the defined plane, with the origin and u,v
direction retrieved from the stacking definition. It represents the layer boundary.
For more information on working with the Sketcher, see 3D Modeling Core: Sketcher.
- Or create a pattern from a predefined empty sketch. You can add geometry. The
geometry is aggregated under the layer, inside a dedicated node.
For more information on creating patterns, see Patterning.
- Or create a symmetry.
-
If the layer does not share the same machine or cross direction as the stacking,
- Press Rotate: +90deg. Both directions are rotated.
- Or select Invert machine direction. Only the machine
direction is inverted.
-
Select an option to compute the weight of the liquid layer
(Mass, Area Density or
Volume).
-
From the color editor, pick the color to display the layer.
-
Optional: Select the Hide all except this layer
check box.
-
Validate.
- A Liquid Layer node is added to the tree. It contains
Note:
A Liquid Layer does not have an exploded view. It is
represented by a small extrusion on the application layer.
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