- In the 3D area or in the tree, select the element for which you want to
display graphic properties.
-
Press ALT+Enter,
or right-click then select Properties.
- Click the
Graphic tab.
-
Select a color
from the
Color list.
The color modification impacts the display at rendering level only, and not the graphic
properties themselves. This can be useful, for example, to highlight an object
among others without altering its graphic properties. To deactivate this
inheritance mechanism, click the Color list. All the
elements located at a lower level have their own color back, and No
Color is displayed in the list. When working with
Edges and points and
Shading selected, the color applied to the
product is also applied to the mesh but not to lineic elements (edges,
sketches, and so on) which turn black. In this case, you cannot modify the
color of these lineic elements. However, when working with the
Edges and points check box selected, the color
you apply to the product is also applied to lineic elements.
No Color is relevant for Assembly objects only. It
lets you deactivate the color inheritance for Assembly objects. You can then
apply a color onto a face without having to modify the product color. To do
so, proceed in the following order:
- 1. Select the product, then access the
Properties dialog box.
- 2. From the Color list, select No
Color.
- 3. Select the face onto which you want to apply the color.
- 4. Access the face's graphic properties.
- 5. From the Color list, select the color.
You cannot apply a color to the representation itself, but only to the part
body and its subelements. If you access the representation properties, the
Graphic tab is unavailable. For more information,
see Part Design User's Guide: Displaying and
Editing Properties: Displaying and Editing Bodies Properties.
-
To
make the part more or less transparent, drag the
Transparency slider to the appropriate value (between
0 and 255).
Visual feedback differs according to the transparency mode you set through the Performance tab. You cannot
modify the transparency of a part onto which a material is applied through
the part's graphic properties. When a material has been applied onto a
part, the graphic properties defined in the Properties
dialog box have no impact on the part display anymore. As a consequence, if
you need to modify the transparency for example, you must do so in the
material properties. For more information, see Rendering Scene Design User's Guide.
-
Use the appropriate lists to set edge linetype (dashed, and so on) and
thickness.
-
From the Symbol list, select the symbol used to
represent the point.
-
Optional: Select the Low
Intensity check box.
The low-intensity color is applied to the selected element. By default, the color
applied to low-intensity elements is "dark green" but you can modify it in the
Visualization tab. Three
methods let you put elements in low-intensity state:
You can keep the low-intensity state for 2D or 3D objects displayed in
Shading with Material rendering style. This means
that when you apply the low-intensity state to objects onto which materials
have been applied, this state is kept even though elements are visualized in
Shading with Material. As soon as you clear
Low Intensity, the materials are displayed.
Note:
The
Shown box is displayed for information only to
indicate if the object is always visible (that is, in Show mode), or always
hidden (that is, in No Show mode).
-
Use the
Layer box to choose among the list of named layers,
and assign the chosen layer to the selected objects.
-
In the Rendering Style list, select a style provided
that the object supports rendering styles.
By default, there is no rendering style. The selected rendering style
is used to visualize the object independently from the rendering style applied
to the 3D area when using the Rendering style per object
visualization mode. You can apply rendering styles only to CATParts, or to
CATParts embedded in CATProducts.
- Part body: you can apply a rendering style to each body composing
the part body, even though a body is embedded into another one. All
the elements gathered in the part body, or in the body, inherit the
rendering style of their parent. As a consequence, you cannot apply
a rendering style to the child solid features (such as a pad, or a
fillet).
- Geometrical set: you can apply a rendering style to the geometrical
set as a whole, and to each child feature in the tree. You can apply a different
rendering style to each feature. If a feature has no rendering
style, it is displayed with the rendering style applied to the
parent element or, if no parent exists, with the rendering style of
the viewer used to display the feature.
- Shape body: the behavior is identical to the one of the geometrical
set, except that different child features may share the same visual
representation and therefore, the same rendering style.
-
Click Apply or OK.
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