3D AccuracyThe accuracy option controls the tessellation of surfaces when in Edit mode."Tessellation" means that the surfaces of your geometry are built using triangles. A triangulation is computed to describe the neighborhood relation of all points. Note:
To activate Edit mode, do one of the following:
You can specify a value for Proportional and Fixed. The preview area to the right shows the effect.
2D AccuracyOptions for 2D accuracy are the same as for 3D accuracy, except the Auto-Adaptive mode that is not available. Visual Quality ManagementLets you override quality parameters defined in the Visual Quality editor for the static and dynamic rendering modes. "Static" means that there is no interaction with objects. "Dynamic" means that the viewpoint is modified through manipulators, a rotation, a zoom or an animation, for example. Click Change Visual Quality to define your own preset parameters through the preset editor. By default, parameters are set according to your GPU to provide the best quality without compromising performance. This default mode is identified by the icon. To switch to manual override mode and change the default values, click next to the parameter to be modified and then, depending on the parameter:
Visual Quality Management - Rasterizer
Visual Quality Management - Ray Tracing
Miscellaneous
Enable back face culling
Halo when displaying the geometry with hidden lines removed
PickingEnables you to pick elements, that is, select elements when pointing them. In "normal" picking mode, you need to move your mouse to select an element whereas in accurate picking mode, the slightest move (one pixel, for example) is enough to select.
Video Memory Management
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