Basic Skill Editor Dialog Box

The Basic Skill dialog box appears when you select Create Basic Skill .

This dialog box contains controls for:

This page discusses:

See Also
About the Basic Skill Editor

Basic Skill Options Dialog Box

The Basic Skill Options dialog box appears.

Library

New Library - Selecting this creates a new library.

Last Used Library - Select the last used Library.

Existing Library - Select any existing Library.

Basic Skill

You can edit the name, if required.

Finish or Cancel

Select either to Finish and go to the Basic Skill Editor Dialog box, or Cancel, to exit.

Basic Skill Editor Dialog Box

The Basic Skill Editor dialog has:

Name
Type in a name.
Description

This allows you to place a description

Whole Body
The Whole body posture may record or select one or more posture-selected kinematic chains.
Kinematic Chains

Selecting the Kinematic Chain option, the available kinematic chains display. You can select more than one chain. These chains are available,

  • Right Arm
  • Left arm
  • Right hand fingers (palm not included)
  • Left hand fingers (palm not included)
  • Right Leg
  • Left Leg
  • Trunk with Pelvis
  • Head and Line of sight

Constraints section describes the constraints stores in the skill and this supports creating a plane constraint.

Key Frames section - For intuitive posture visualization; displays the postures as green vertical lines. The key postures with constraints have an added yellow marking. This section also has a red line that integrates with the simulation player and slides across during skill animation.

Option to use when specifying the IK behavior when simulating the basic skill.

Motion Basis

This allows you to select the motion basis, either by time or joint speed.

IK Behaviors

This opens the Manage Anchors Dialog Box.