Managing Consumables

You can manage consumables by adding or removing them from machines, robots, or transfer activities. Consumables help to complete tasks since they are objects that the action uses to the point of depletion during a simulation. Consumables can include batteries, welding rods, sanding discs, magnets, castors, and wheels.

This task shows you how to:


Before you begin: Open a scenario that includes a machine or a robot and a transfer activity.
See Also
Context Menus
Adding Activities
Edit Time Distribution Dialog Box