Morphing Meshes

You can modify a mesh locally. The portion of mesh locally modified passes through one or several points or curves.

See Also
About the Limit Element in Mesh Morphing
  1. From the Digitized Data section of the action bar, click Mesh Morphing .
  2. Select one mesh to deform.
  3. Select the Target Elements (points, or curves, or clouds of points).

    Notes:
    • The Target Elements can be one or several points, or curves, or clouds of points through which the output mesh passes.
    • A target cloud of points must contain only a moderate number of points.
    • The Projection Type is Direction, and Z Component).
    • The projection of the target element according to the projection type below must lie completely inside the Limit Element, if any (or its projection on the mesh).

  4. Select a curve or a join of curves as the Limit Element.
  5. Select a type of Constraint Attenuation to control the shape of the mesh morphing.
  6. Optional: Select the Insert Target check box to project the target elements projected on the mesh to deform.

    Note: If you select this option, no color is specified on new points.

    The projected points are inserted in the mesh to deform.
  7. Optional: Select the Insert Limit check box to project the limit element on the mesh to deform.

    Note: If you select this option, no color is specified on new points.

    The projected points are inserted in the mesh to deform.
  8. Optional: Modify the Projection Type.

    Tip: Right-click Direction to create required elements.

  9. Click Apply.
    • The Target Elements (one or several points or a curve) are projected into the mesh to deform according to the specified direction. This projection acts as a handle.
    • Then the mesh is deformed within the limit element as if you were dragging that handle to the target elements.
    • Tangent continuity is ensured between the deformed mesh and the non-deformed mesh lies outside the limit element.

A MeshMorphing.x feature is created.