Creating a Grill

You can create a grill. A grill is set of holes and strengthening geometry that follows the contours of a shelled body.

Note: Depending on your role, you may not have access to this functionality.

See Also
About Grills
Creating Functional Features
Using the Display Only Parents Option to Retrieve a Creation Context
  1. From the Create section of the action bar, click Grill .

    The Grill.x dialog box appears.

  2. From the Method list, select one of the following:
    • Normal to face: creates the grill faces by offsetting the outer shell face.
    • Sweep face: creates grill faces by translating the outer shell face.
  3. Select the boundary profile.
    The boundary sketch must be closed, and must lie on or outside the body.
    Tip: If no profile is defined, click Positioned Sketch to sketch the profile you need.
  4. Enter the required values for:
    • Outer Height

    • Inner Height

    • Width.

  5. Click Reverse Direction to reverse the arrow. The arrow should point towards the body.


    Tip: Another way of reversing the direction is by clicking the arrow.
  6. Select the Rib tab.
  7. Select a sketch defining the ribs profile and enter the required values for:
    • Height

    • Width.

    • Offset



  8. Select the Spike tab.
    The top and bottom surfaces of the spikes are defined through offsets from the top and bottoms surfaces of the ribs.
  9. Select a profile defining the spikes and enter the required values for:
    • Top Offset
    • Bottom Offset
    • Width.

  10. Select the Island tab.
    The optional island sketch should be closed. The top and bottom of the island will match that of the rib geometry.
  11. Select a sketch as the island profile.
  12. Select Enter thickness and define the Thickness.


  13. Select the Draft tab and set Draft behavior to Intrinsic to feature to define a draft angle.
    The grill is created. Grill.x is added to the tree in the Solid Functional Set.x node.

    Outside

    Inside