-
From the
Create section of the
action bar,
click
Grill
.
The Grill.x dialog box appears.
-
From the Method list, select one of the following:
- Normal to face: creates the grill faces by
offsetting the outer shell face.
- Sweep face: creates grill faces by translating
the outer shell face.
-
Select the boundary
profile.
The boundary
sketch must be closed, and must lie on or outside
the
body.
-
Enter the required values for:
-
Outer Height
-
Inner Height
-
Width.
-
Click Reverse Direction
to reverse
the arrow. The arrow should point towards the body.
-
Select the Rib tab.
-
Select a sketch defining the ribs profile and enter the required
values for:
-
Height
-
Width.
-
Offset
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-
Select the Spike tab.
The top and bottom surfaces of the spikes are defined through offsets
from the top and bottoms surfaces of the ribs.
-
Select a profile defining the spikes and enter the required values
for:
- Top Offset
- Bottom Offset
- Width.
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-
Select the
Island tab.
The optional island sketch should be closed. The top and
bottom of the island will match that of the rib geometry.
-
Select a sketch as the island profile.
-
Select
Enter thickness and define the
Thickness.
-
Select the Draft tab and set Draft
behavior to Intrinsic to feature to
define a draft angle.
The grill is created. Grill.x is added to the tree in the Solid Functional Set.x node.
Outside
Inside
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