Exporting an Animation as a BVH File

You can export the animation as a BVH file that can be exchanged with third-party animation authoring software.

Important:

Export and subsequent import of a given BVH file must be performed on the exact same human skeleton.As an example, consider a human model that we will call Jane: if you export an animation of Jane, it is for Jane, and Jane only, that you must re-import the BVH file.


Before you begin: In the tree, under the Animation Set node, select the animation to export.
Note: If you do not select an animation, or if there is no existing animation, the BHV file will be exported with the current posture of the human skeleton as the only frame of the animation.
See Also
Exchanging a BVH File with Third-Party Software
Importing a BVH File
  1. From the Animation section of the action bar, click Export Animation .
  2. In the Save As dialog box, browse to the folder where the exported BVH file must be saved.
  3. Specify a file name and click Save.
    The animation is exported as a BVH file. You can now exchange this file with third-party animation authoring software.

Important: In Human Animation Studio, BVH files are exported and imported with the ZXY convention as orientation channel.