About Shape Mapping

This section deals with basic concepts you should know before beginning with mapping shapes.

See Also
Mapping Shapes

A set of surfaces is first projected onto a reference surface and then mapped onto a target. The projection direction can be normal to the reference or along a specified direction.

The shape of the mapped geometry is adapted and scaled to fit the target.

Important: Normal and UV orientation of the target are taken into account when mapping. If necessary, these parameters can be modified using the Invert shell normal and Swap UV options of the Invert command to obtain the desired result.

You can optimize the result using the following options in the Shape Mapping dialog box:

Translation
The distance between result and target equals the distance between input element and reference.

Rotation
The angle between result and target equals the angle between input element and reference.

Control Point
Only control points covering the reference are modified, geometry areas outside the reference remain unchanged.
Smooth Factor
Specifies a smooth factor for an enhanced control point distribution.
Warning: G0 continuity between the resulting elements among each other and the target can get lost.
Min. Order
Specifies the minimum order of the input elements which is adopted by the result. The order of the input elements is increased until this value if it is below.
Crop
Crops underlying surfaces of mapped faces to its minimal extent.