Creating OmniPlanes from Points

You can create planes from selected points in the current plane or on entities.

See Also
About Creating OmniPlanes
  1. From the Surfacing section of the action bar, click OmniPlane .
    The OmniPlane selector panel opens. In the work area, a temporary plane derived from the current active plane, for example the standard xy-plane, is created.

  2. Move the pointer to a point, for example, a surface point.
    A preview shows the plane which would be created at the current pointer position.

  3. Click the surface point.
    A temporary plane is created. In the selector panel, One point + direction plane is offered as favorite solution and One point plane as alternative.
    One point + direction plane

    One point plane

    OmniPlane normal is aligned to the surface normal in the selected point.

    OmniPlane normal is aligned to the previous current plane.

  4. Select a 2nd point and in the selector panel the alternative Two points plane .

    The vector direction from point 1 to 2 defines the normal direction of the plane to be created.

  5. Select a 3rd point.

    The vector direction from point 1 to 2 defines the x-axis. In the selector panel, only Three points plane is offered.

  6. Click OK to open the OmniPlane panel.
  7. Click Go back to selection to reset the selection and return to the selector panel.
  8. Click two arbitrary points and select Trace plane in the selector panel.
    A temporary plane is created whose normal is aligned to the view plane.