Defining a Fillet

You can define and control the shape of the curve using a fillet.


Before you begin: Create a 3D shape containing a curve.
  1. From the Shape Sculpt section of the action bar, click Modification .
  2. Optional: From the Tools Palette, click the curve.
  3. Click Local Tuning .
  4. Define the working area.
    Two green sliders and several handles (defined by the green points) are displayed on the curve:

    See working area.

  5. Use the sliders to locally increase or decrease the curve radius.
    Important: If the working area includes one end of a curve, the corresponding handle allows you to adjust the position and the tangent rotation of the curve.
    End point translation

    Tangent rotation