You can manage some multipliers and tone mapping parameters when creating new materials or decals.
If you specify a value that is out of range or invalid, it is adjusted to the closest limit.
The default is 0.
The higher the number, the more intense the color. The default is 1.
When you modify a parameter, a new texture is dynamically computed and updated in real time in the 3D area.
Depending on the texture type, not all the parameters detailed above are available: