Mirroring Geometry

You can create a mirror copy of geometry using the base of the Robot as the mirroring plane. You can also create up to three perpendicular mirror planes, and work on one version and see changes reflected in symmetric elements.

Using mirror planes is a good and efficient way to work on symmetric shapes. As you create and edit geometry and shapes (for example, add fillets, deform faces, or edit thickness), they are mirrored about the plane. Changes are visible even if underlying shapes are not entirely symmetric.

Mirrors are saved from one session to the next, enabling you to retrieve them when you reopen parts.

This task shows you how to:

See Also
Splitting Shapes