Material Definition is a native app that lets you do the following:
- Create core and covering materials and modify their properties.
- Add or modify material domains.
- Create and edit material vectors, which are sets of materials that you can apply as a
group to a single object or support. When you apply a material vector to an object, you
can switch the object's appearance quickly using any of the materials in the material
vector. This approach makes it easy to experiment with different material
appearances.
- Modify the rendering domain of decals that change the appearance of a region rather
than the entire part or product. You can define and apply decals to geometry from the
Rendering Scene Design and Live Rendering
apps.
You can also perform additional material-related activities using other apps and functionality on the 3DEXPERIENCE platform. You can do the following:
- Search for materials in the database from the top bar.
- Use the Material Browser to associate a material with a geometric object.
- Use the Material Finder app to explore a material and its associated material
domains or to explore a material domain and its associated parent material.
For information about accessing Material Definition, see Opening an App from the Compass.