defaultformat FORMAT_NAME |
The default is set to the format named.
|
description VALUE |
The current description, if any, is changed to the
values entered. |
icon FILENAME |
The image is changed to the new image in the field
specified. |
add type TYPE_NAME {,TYPE_NAME}
|
The named types are added to the list of object types
that can have this policy. |
add type all |
All existing and future object types are permitted under
this policy. For more information, see Type Clause for the Add Policy Command. |
remove type TYPE_NAME {,TYPE_NAME}
|
The named object types are removed from the list of
objects that can have this policy. |
remove type all |
Removes the 'type all' option from the policy. When the
'type all' option is removed or turned off, no types will be
defined for the policy and no objects can be created under
the policy until a type defined. If the 'type all' option
was never used for the policy, 'remove type all' does
nothing. |
add format FORMAT_NAME {,FORMAT_NAME}
|
The named formats are added to the list of formats
permitted by this policy. |
add format all |
All existing and future format types are permitted with
this policy. For more information, see Format Clause for the Add Policy Command. |
remove format FORMAT_NAME {,FORMAT_NAME}
|
The named formats are removed from the list of formats
permitted by this policy. |
remove format all |
Removes the 'format all' option from the policy. When
the 'format all' option is removed or turned off, no formats
will be defined for the policy. If the 'format all' option
was never used for the policy, 'remove format all' does
nothing. |
add allstate [STATE_ITEM
{,STATE_ITEM}] |
An allstate (accesses that apply to all policy states)
with the specified STATE_ITEMs is added.
You can also add allstate access that revokes access
for Public and Owner. For example: modify policy
"Product Requirement" add allstate revoke public
read,modify,checkin; |
remove allstate |
Removes all accesses defined for allstate. |
allstate [ALLSTATE_MOD_ITEM
{ALLSTATE_MOD_ITEM}] |
Modifies the allstate accesses based on the
MOD_ITEMS. |
add state STATE_NAME [before STATE_NAME]
[STATE_ITEM {,STATE_ITEM}] |
The named state is added to the policy with the state
definitions listed. If you do not want the new state added
after the existing states, you must specify which existing
state the new state should precede. If a state is added
to an existing policy which already governs objects, all
object instances will be affected. If an object
is in a state that precedes the new state, a state is
added, as desired, in the object's lifecycle. However,
if the object's current state is beyond where the new
state is added, the object will never reach that state
except through demotion. In some cases, this is not a
concern; but, states should be added to existing
policies with care. |
remove state STATE_NAME |
The named state is removed from the policy if there is
at least one state remaining after the removal. Removing a
state from a policy that is governing objects is not
recommended. An alternate approach is to clone the policy
and then remove the state from the clone. There is the
notion that "from this point on" the policy will control
these types of objects. New objects should use the new
policy and older objects can change to the new policy,
if desired. When a state is removed from a policy, all
signatures to and from the state are removed. If the
policy is in use, all signature approvals, comments, and
so on are deleted. |
name VALUE |
The current state name is changed to that of the new
name. |
minorsequence REVISION_SEQUENCE
|
The minor revision sequence is changed to the sequence
entered. Changing the minor sequence revisioning when
objects already exist in the database might result in
having unrevisable families. If the revision string of
the last member is not included in the new sequence, the
revision process will error when trying to revise an
object because it cannot determine the next revision
string. |
majorsequence REVISION_SEQUENCE
|
The major revision sequence is changed to the sequence
entered. Changing the major sequence revisioning when
objects already exist in the database might result in
having unrevisable families. If the revision string of
the last member is not included in the new sequence, the
revision process will error when trying to revise an
object because it cannot determine the next revision
string. |
state STATE_NAME [STATE_MOD_ITEM
{STATE_MOD_ITEM}] |
The named state is changed according to the state
modification clauses entered. For more information, see
Modifying Policy States. |
store STORE_NAME |
The file store is changed to use the file store named.
Keep in mind that if you change the store for a
policy, files that are already checked into objects
governed by the policy will still reside in the old
store. If these objects are revised or cloned, the new
revision/clone references the original file in its
storage location and thus the clone or revision will be
placed in the old storage location. When the time comes
for the file reference to become an actual file (as when
the file list changes between the 2 objects) the file
copy is made in the same store the original file is
located in. However any new files that are
checked in will be placed in the new store. For more
information, see MQL
Concepts: Implications of Changing Stores.
|
hidden |
The hidden option is changed to specify that the object
is hidden. |
nothidden |
The hidden option is changed to specify that the object
is not hidden. |
property NAME [to ADMINTYPE NAME] [value STRING]
|
The named property is modified. |
add property NAME [to ADMINTYPE NAME] [value
STRING] |
The named property is added. |
remove property NAME [to ADMINTYPE NAME] [value
STRING] |
The named property is removed. |
history STRING |
Adds a history record marked "custom" to the policy that
is being modified. The STRING argument is a free-text string
that allows you to enter some information describing the
nature of the modification. For more information, see Adding History to Administrative Objects. |