What You Can Do
Yellow NodesNon-available locations are indicated in yellow in the tree. A yellow feature indicates that the feature to be reordered cannot be located:
If you select one of these forbidden locations, an error message is issued. If you try to reorder Pad.2, the features that cannot be reordered are highlighted in yellow color. Specifying the New LocationIn ordered structures, such as ordered geometrical sets or bodies, the Reorder command guaranties that the order is preserved. Solid features are of only one type: they are all considered as modification features (except for the first one of the body) In OGS or bodies, a distinction is to be made between modification features and creation features for surface features.
When reordering surface features, the yellow node analysis is based upon the distinction between creation features and modification features. Both examples below illustrate the app behavior. Update OperationsBefore updating your design, you should remember that:
We recommend you use Manual update for complex geometry. This will help you control the way you gradually rebuild your geometry. Depending on your reorder operation, you will see more easily how the different features of the 3D shape are affected. In Work ObjectsAfter reordering a feature in the tree, local objects are defined as follows: the app sets the first feature that is not affected by the reorder operation as the new defined in work object. This is convenient when using the Scan command after the reorder operation to update the modified geometry step-by-step.
Reordering Sketch-Based FeaturesWhen reordering sketch-based features, your environment configuration affects the way sketches are located in the tree. To know how sketches are located in the tree, see the Reordering Sketch-Based Features task. Reordering Dress-Up FeaturesRemember that dress-up features cannot be created as the first features of bodies. Consequently, when reordering this type of features, you must keep in mind this rule which explains why you cannot reorder dress-up features just below bodies. Reordering Modification FeaturesThe general rule is that a modification feature can move within its main input chain. Reordering Modification Features In this case, EdgeFilet.1 is based upon Trim.1 which itself is a modification feature based upon Extrude.1 as the main input (the narrow rectangle) and Extrude.2 (the wider rectangle). So here, we have EdgeFillet.1 - Trim.1 - Extrude.1 as a main input feature chain. Normally according to the rule previously defined, EdgeFillet.1 can move after Extrude.1 and not before. But for surface or volume features that can aggregate BRep features (vertices, edges, faces), when a multi-absorbing feature exists in the main input chain, those BRep features help the system decide where the reorder will be possible without update errors. So here in this case, the edge fillet points to an edge of Trim.1. This Trim.1 is a multi-absorbing feature absorbing Extrude.1 and Extrude.2. Since the pointed edge of Trim.1 originally comes from Extrude.2, the Reorder functionality allows to reorder EdgeFillet.1 after Extrude.2 but not before. Reordering Creation FeaturesIf a creation feature is directly based upon a modification feature (the Parent/Children capability lets you see this relationship), the rule is that you can reorder the creation feature within the main input chain of the modification feature. However, in some particular cases, the Reorder operation may result in update errors. If you wish to reorder Fill.1 and locate it before Join.1, which is its parent, the app allows you to do so because Join.1 is a modification feature. As Line.1 is the main input of Join.1 and as Line.1 is a creation feature, the app allows you to reorder Fill.1 up to Line.1. To know more about reordering features in geometrical sets and ordered geometrical sets, see the Managing Geometrical Sets and Managing Ordered Geometrical Sets tasks described in the Generative Shape Design User's Guide. |