About Creating Bodies in a Hybrid Design Environment

Before creating bodies in a hybrid design environment, the basic information about terminologies used, graphic representations used in the tree is needed.

This page discusses:

See Also
Deactivating Your Hybrid Design Environment

Terminology

A body created from V5R14 onwards is still referred to as Body. Similarly, when creating a new 3D shape, the default body is referred to as Part Body.

Conversely, bodies created using app versions prior to V5R14 are no longer referred to as bodies but as Solid bodies in app user guides, not in tree.

Graphic Representations

The graphic representations used to identify the different types of bodies are as follows:

  • A body or part body you create in a hybrid design environment is identified with: and .
  • Solid bodies are identified with: and .

What Are Bodies Made Of ?

A body has only one solid result. It can contain the following entities:

  • All Shape Design features
  • Ordered geometrical sets (OGSs): This is possible by using the Insert > Ordered Geometrical Sets command. For more information, see Generative Shape Design User's Guide: Managing Geometrical Feature Sets: Inserting a Body into an Ordered Geometrical Set. Creating an OGS within a body is the same as creating an OGS within an OGS. Inserting Part Design Features in OGSs is not allowed.
  • Sketches
  • Boolean Operations
  • Solid bodies: You can integrate them into bodies through Boolean operations and Copy/Paste mechanisms.
What Bodies Do Not Contain

A body cannot contain the following:

Specific Mechanisms Locate Features

Up to Version 5 Release 14, bodies displayed their contents according to two major principles: ordering and absorption. Now that they can include additional feature types, namely surface and wireframe features, both mechanisms apply to them too. All features in a body are displayed in the tree so as to show a succession of steps defining the design. In other words, the order of appearance of features in the tree is consistent with the steps of creation of the design. Unlike features within a solid body, features in a body can be set as current: a given step of the design creation is chosen and what is located after it is not accessible nor visible.

Impacts on Existing Capabilities

Because of the new rules to be followed, a certain number of existing capabilities have been upgraded so as to reflect these changes. Here are the new behaviors you now need to be familiar with:

  • Sketch location in the tree: Up to Part Design Version 5 release 14 the sketches used for creating sketch-based features were located directly below the features in the tree. Now, to improve the visibility of your design process this behavior has changed: depending on how sketches are created, sketch entities are displayed or not below the features they support.
  • Reorder: After reordering a feature in the tree, local objects are defined as follows: the app sets the first feature that is not affected by the reorder operation as the new defined in work object. For more information, see About Reordering Features.
  • Delete:
    • In a hybrid design environment, whenever you delete a sketch-based feature, you can choose between deleting the corresponding aggregated sketch or not. In concrete terms, you can activate or deactivate the Delete aggregated elements option.
    • Deleting a surface or wireframe element may affect the specifications of a Part Design feature.
    • When deleting a Boolean operation, by default all operated bodies (located below the Boolean operation node) are deleted too: just deselect the Delete aggregated elements option if you wish to keep the bodies.
    • For more information, see Deleting Aggregated Elements.
  • Surface and Wireframe Geometrical Elements created on the fly.
  • Surface-based Features: For more information, see Surface-Based Features.
  • Visualization: If you wish to show or hide all the Part Design and Shape Design features belonging to the same body, you need to select the body and then apply the Hide/Show capability. For more information, see Visualization in a Hybrid Design Environment.
  • Creation of features: When creating a new feature in a current body, the geometry that pointed to the feature preceding the new feature is redirected to the new feature you are creating. For more information, see Creating Features in a Hybrid Design Environment.
  • Boolean features: When performing a Boolean operation, whatever the operation type you perform (Add, Assemble, Intersect etc.), the app displays the trees in two different ways. If the sequential construction of the geometry is valid, the Boolean Operation node contains the operating body. Conversely, if you perform a mixed Boolean operation or if there is an interruption of the sequential construction of the geometry, the Boolean Operation node never contains the operating body.
  • Power Copies: In a hybrid design environment, bodies that underwent Boolean operations are located below the nodes corresponding to these operations. Consequently, they cannot be selected to define a power copy. If, for example, you try to select Body.5 as an input element making up a power copy, a warning message displays warning you that because Body.5 is aggregated into Assemble.3, you cannot select it as an input component.

Insert Added Volumes

The Insert Added Volumes command lets you change from the volume design to solid modeling.