About Virtual Molds

The virtual mold is an approximate representation of the actual mold. It is used to simulate heat transfer around and between the plastic and coolant parts.

See Also
About the Plastic and Coolant Parts
About the Mold Simulation Options
About the Mold, Fill, and Pack Steps
Materials and Simulation
Specifying the Virtual Mold Size

The virtual mold is a simple rectangular body that fully encloses all plastic and coolant parts. It is created automatically when you specify any coolant parts in your model. Geometric details of the actual mold such as the parting surface and the ejection system are not represented. Because the virtual mold completely encloses the coolant parts, cooling system details (such as the fittings that protrude outside the mold) are omitted. The errors in temperature due to these approximations are assumed to lie far enough away from the mold cavities that they do not significantly effect Fill and Pack solutions.

If the product has a material assigned to it, that material will be used by default for the mold. You can override this default by applying a different material to the mold using the Material Palette. The material you specify must have the following properties defined in its simulation domain:

  • Density
  • Young's modulus
  • Poisson's ratio
  • Thermal expansion
  • Thermal conductivity
  • Specific heat

The minimum allowed size of the virtual mold is 1.2 times the size of the bounding box that fully encloses the plastic part and all coolant parts, otherwise known as a 20% overage value. You can override this value if you know the actual size of the mold base in the injection that you want to simulate.