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Experience node (root
node)
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Includes 3D, environments, and materials.
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Cameras node |
Lets you go to the camera (that is, switch to the viewpoint defined by
the camera, while applying the camera parameters (as specified in Live Rendering) to the viewer). |
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3D node
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Lets you view and manage 3D actors such as products, humans, kinematics
animations, physics simulations, manufacturing simulations, 3D HTML
displays. You can rename and select objects, act on their visibility,
expose and pick materials, select all objects with the same material,
etc. Note:
To work with humans, you must have the appropriate role.
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Environments node |
Lets you view and manage ambience environments (insert existing
environments, activate or deactivate them, edit environments in
context...). |
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Materials node
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Lets you view and manage materials (insert, create, pick, and apply,
select all objects with the same material...). Lets you manage
material vectors (create a material variant line, rename, edit
properties, collapse, and expand the material vector node...).
Note:
When you create a material variant line from a
material vector, all the materials contained in the vector are taken
into account. Also, all the actors to which the material vector is
applied are taken into account. Before clicking Create
Material Variant Line, don't forget to expose
one of the materials from the vector. The material
variant line is created in the Material
Vectors panel.
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Product Tables node |
Lets you access the product tables found in a physical
product, and quickly create stages and product variant lines from these
product tables. You can rename and delete these product tables, as well
as view their properties. |