You can add ready-to-use behaviors to some 3D actors: Car
Controller, Explode, Imitate,
Open/Close, Rotate.
Important:
Make sure you read the description of a behavior before using it for a
given actor.
Before you begin: From the Perception Experience section
of the action bar, click Project Panel
to
open the panel.
Select an actor in the work area.
In the Project Panel, right-click the actor and select
Add behavior.
In the context menu, select a behavior:
Option
Description
Car Controller
Lets you drive a car interactively. You can accelerate, decelerate, brake, or
orient the wheels. For more information, see Creative Experience User's Guide:
Car Controller Properties.
Explode
Animates a product to generate an exploded view of its structure. For more
information, see Creative Experience User's Guide:
Explode Properties.
Note:
Only the elements exposed as subactors are
expanded.
Imitate
Applies transformations of a 3D actor to another actor. For more information,
see Creative Experience User's Guide:
Imitate Properties.
Note:
You can apply one or more transformations: rotation,
translation, or scale.
Open / Close
Translates or rotates an object to simulate a door animation. For more
information, see Creative Experience User's Guide:
Open Close Properties.
Rotate
Rotates a 3D actor around an axis. For more information, see Creative Experience User's Guide:
Rotate Properties.
Note:
You can remove a behavior from an actor. In the Project Panel,
right-click the actor, select
Remove behavior, and then select the behavior to remove.