Base
The following parameters are available:
| Parameter | Description |
|---|---|
| Diffuse | Defines the absorbed spectrum. |
| Specular | Defines the reflected color when you observe a surface at 0° angle. |
| Glossiness | Defines the micro-details on a surface. |
| Anisotropy | Defines the anisotropic behavior of the
micro-details on a surface. Note:
Use this parameter in
correlation with the Glossiness
parameter.
|
| Anisotropy Angle | Defines the angle of the anisotropic behavior
of the micro-details on a surface. Note:
Use this parameter in
correlation with the Glossiness and
Anisotropy parameters.
|
| Transparency | Defines the amount of light that passes through a surface. |
| Opacity | Defines the opaqueness of a surface. |
| Edge Color | Defines the angular color variation of the material. |
| Edge Color Bias | Controls the angular falloff. Note:
Use this
parameter in correlation with the Edge
Color parameter.
|
| Tangent-Space Normal Map | Defines the macro-details on a surface. For a given point on a surface, it describes the gradient of the relief in a normal, tangent, bitangent basis. Note:
Use this parameter in correlation with the
Height Map parameter.
|
| Bump |
Defines the relief on a surface. Note:
Use this parameter in correlation with the
Tangent-Space Normal Map
parameter.
|
| Height Map | Defines the macro-details on a surface. The render engine modifies the elevation of a surface without moving its orientation. Note:
Use this parameter in correlation with the
Tangent-Space Normal Map
parameter.
|
| Displacement | Defines the macro-details on a surface.
Note:
Use this parameter in correlation with the
Height Map parameter.
|