Mapping Types
Some materials have specific texture parameters, namely the texture mapping.
It defines the way a texture is projected onto a surface. In the Appearance Domain dialog box, you can choose a mapping type in the Material application mapping area.
The following mapping types are available. They are used in real-time display only.
Mapping Type | Description |
---|---|
Planar | For planar geometries, such as a slide projector, or for textures with two privileged directions (chessboard or a wall of bricks). |
Spherical | For spherical geometries, such as a painted light bulb or a ball, or for textures with no privileged direction (stones or raw metal). |
Finite Cylindrical | For cylindrical geometries such as a can of food or a bottle, or for textures
having a privileged direction such as shiny metal or marble. The projection is applied to top and bottom faces as well. |
Infinite Cylindrical | Same geometries as for Cylindrical Mapping. The projection is considered infinite and therefore is not applied to top and bottom faces. |
Cubical | For cubical geometries, such as boxes. Also called “Tri-Planar”. It is very well adapted to any kind of shape if the applied texture represents a small pattern. |
Geometry UV | Complex-shaped texture with bent area (labels or seats). Note:
This
mapping projector is available only if the geometry is UV.
UV appears after you import a 3D geometry or you use the UV Parameterization command. |