-
From the Rendering Scene Design section of the action bar, click Surface
Unwrap
.
-
In the geometry area, select a 3D shape.
-
Click
OK.
You switch to design mode and the last opened app allowing part editing opens. If no such app has been previously opened, then you switch
to the default part editing app.
-
In the UV Parameterization Definition dialog box, select
the geometric element to cut the surface.
For more information about this dialog box, see Generative Shape Design User's Guide.
-
Click
OK.
UV coordinates are computed and you switch back to
Rendering Scene Design. A new "UV
Parameterization" feature is created in the
tree
under the unfolded 3D shape.
Note:
You also switch back to the app when clicking Cancel.
-
Select the unfolded 3D shape.
-
From the
Rendering Scene Design section of the
action bar,
click
Apply Material
.
-
In the Mapping Type area, select Geometry UV that is
now available.
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