You can use the Substance Importer only in the substance display mode by clicking either:
Substance FilesThere are two types of substance files:
Substance Output SizeYou can choose the base resolution of images in the substance graph. To do so, click next to the dialog box name then select the appropriate size from the list. Material Setup InformationYou can choose the following information about the material to create:
Appearance Setup InformationYou can choose a material appearance type in the list. When you select Compatibility Parameters , you can define the compatibility between material appearance parameters and a substance.
SubstanceYou can select an Adobe substance in three ways:
Substance GraphsA substance graph generates textures and is used to build Adobe substances. The author of the substance can choose the graph parameters to expose. A substance graph is identified by:
When you select a graph, the preview area automatically updates. Substance Graph OutputsA substance graph output is the computation result of the procedure that is described by a substance graph parameter. This computation results in a set of tillable 2D textures. Substance graphs can output single values instead of images. This avoids creating full-size images, which reduces memory usage because fewer full-size textures are produced. Value outputs are interpreted as the color used to fill the texture. For example, the output texture for a uniform base color can be represented as a float3 RGB color, or as a float4 RGBA color. The available types for these value outputs are as follows:
Value outputs are interpreted as 1x1 pixel textures that are attached on channels like standard substance textures. The image format depends on the type of the substance output.
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