Creating a One-Face Sphere Environment

You can create a sphere environment with one face.

One-face sphere environments allow your image to be mapped continuously so that you do not need to adjust it manually for each wall.

See Also
Creating a Standard Environment
Managing Environment Walls
  1. From the Rendering Scene Design section of the action bar, click Create Sphere Environment .
    A sphere environment is displayed in the 3D area and in the action bar with a Top and Bottom wall.

  2. In the tree, right-click the environment and then select Properties.
    The Properties dialog box appears.
  3. In the Dimensions tab, select 1 Face .
  4. Click OK.
    The Top wall is extended to the whole sphere. The Bottom wall disappears from the tree.
  5. In the tree, right-click the Top wall and then select Top object > Definition.
    The Properties dialog box appears.
  6. To apply a texture to the top hemisphere, click in the Texture tab.
  7. Search or import an image in the Texture Image Chooser.
  8. Click OK.
  9. To save your modifications, click OK.
    The image is mapped continuously onto the whole environment.



  10. To switch back to two faces, follow Step 2 and then select 2 Faces in the Dimensions tab.

    The Bottom wall appears in the tree. The image is only applied to the Top wall.