Creating a Standard Environment

You can create a box, sphere or cylinder environment, and edit its properties.

The following task illustrates the case of a box environment.

See Also
About Standard Environments
Creating a One-Face Sphere Environment
Managing Environment Walls
Positioning a Geometry in an Environment
  1. From the Rendering Scene Design section of the action bar, click Create Box Environment .
    An environment appears in the 3D area.

    Note: The created environments are all visible and active.

    To deactivate an environment, right-click it in the tree, and then select Hide/Show .

  2. Position your pointer over the edges, and then use the green segments to resize the environment walls.
    • To resize the walls according to the edges, drag a segment.
    • To resize the walls according to the center, press Shift, and then drag a segment.
  3. In the tree, right-click the environment, and then select Properties.
    The Properties dialog box appears.
  4. In the Feature Properties tab, enter an appropriate name for the environment.
  5. In the Dimensions tab, specify the Length, Width, and Height of the walls.
  6. In the Position tab, define the environment translation from the origin and from the axis.
  7. Click OK.