A policy is a set of rules that govern simulation objects. Policies define the lifecycle of an
object and the conditions required to move through the stages of its life. A combination of
the policy and specific access permissions defines who has access to an object, what levels of
access are available, and when access is permitted. For more information, see 3DEXPERIENCE
Web Apps - Classic: Lifecycles.
Process Composer objects use the following policies:
- Simulation Process
-
The Simulation Process policy provides five lifecycle states, as shown in the following figure:
The Private state represents the simulation process before it is made available. The In Process state represents the
simulation process while it is being worked on. The Complete state represents the
simulation process after it is complete. The Released state represents the simulation process after it is released. The Obsolete state represents the
simulation process when it is no longer relevant.
- Simulation Activity
-
The Simulation Activity policy provides three lifecycle states, as shown in the following figure:
The In Process state represents simulation activity while it is being worked on. The Complete state represents the
simulation activity after it is complete. The Obsolete state represents the
simulation activity when it is no longer relevant.
- Experience, Attribute Group, and Connector
The Experience, Attribute Group, and Connector
policies provide five lifecycle states, as shown in the following figure:
- Document
The Document policy has one state, called Exists, as shown in the following figure:
- Job
The Job policy has one state, called Created, as shown in the following figure:
Simulation objects can be modified only when they are in the Private, In Process, or Development state. Access to the object is read-only when it is in any other state.
For more information, see the People & Organizations and Content
Guide.