Connections Section

The Connections section provides commands for defining interactions between different components in your assembly.

This page discusses:

Bonded Contact Detection
Identifies contacting surfaces and creates bonded connections between them.
See Defining Surface-Based Contact or Bonded Contact by Detecting Contact. See Defining Surface-Based Contact or Bonded Contact by Detecting Contact. See Defining Surface-Based Contact or Bonded Contact by Detecting Contact.
Bonded Contact
Defines structural bonds for surface pairs that you specify.
See Defining Surface-Based Contact or Bonded Contact by Selecting Surfaces. See Defining Surface-Based Contact or Bonded Contact by Selecting Surfaces. See Defining Surface-Based Contact or Bonded Contact by Selecting Surfaces.
General Contact
Specifies the contact behavior between all components in a model. General contact allows the surfaces to move and slide across each other.
See Defining General Contact.
Contact Initialization
Adjusts general contact surfaces to remove small gaps or overlaps.
See Defining Contact Initializations.
Rigid
Joins two regions using a rigid beam connection.
See Defining Rigid Connections.
Spring
Joins two regions using a spring definition.
See Defining Springs.
Pin
Joins two cylindrical faces together and allows rotation about the cylindrical axis.
See Defining Pins.
Bolts
See Flyout for Bolts.
Show Disconnected Bodies
See Flyout for Finding Disconnected Bodies.

Flyout for Bolts

Bolts
Tightens a virtual bolt so that it carries a specified load.
See Defining Bolts.
Bolt Replication
Identifies and replicates bolts between parts.
See Replicating Virtual Bolts.

Flyout for Finding Disconnected Bodies

Show Disconnected Bodies
Highlights bodies that do not have any connections.
See Locating Disconnected Bodies.
Show Contacting Bodies
Highlights regions in a model where bodies come into contact but do not intersect or overlap.
See Locating Contacting Bodies.
Show Intersecting Bodies
Highlights regions in a model where bodies intersect or overlap.
See Locating Intersecting Bodies.