Create Markers Manually
You can create a marker using an axis-system as its origin, and by specifying its
position and orientation manually.
-
From the Mechanism section of the action bar, click Marker
.
-
In the tree, select a body on which to create the marker.
-
Select Manual
as the type of
marker to create.
The marker appears in the tree, under the Body
node.
-
In the Position and Orientation section of the dialog box,
define the marker:
-
Enter a position value for the element along the x, y, and z-axis.
-
Select one of the following rotation sequences:
- Extrinsic: Rotations that apply to an axis in
the world coordinate system. The orientation follows the x, y, and
finally the z-axis.
- Euler: Three angles that describe the
orientation of a rigid body with respect to a fixed coordinate
system. The orientation follows the z, x', and finally the
z"-axis.
- Cardan: Rotation sequence from angular
orientation data. The orientation follows the x, y', and finally the
z"-axis.
-
Specify a value for each orientation angle.
-
Click OK
Create Markers Using a Geometric Element
You can create a marker using a geometric element as its origin. The position and
orientation of the marker depends on the selected geometry.
-
From the Mechanism section of the action bar, click Marker
.
-
In the tree, select a body on which to create the marker.
-
Select By Geometry
as the type
of marker to create.
- Optional:
In the tree, select the geometry to use to define the origin of the marker.
Note:
You can select one of the following geometric elements:
- Axis-system
- Point (vertex)
- Line (linear edge)
- Circular edge
- Conical face
- Cylindrical face
- Planar face
- Spherical face
Note:
If you select no geometry, the default origin is the reference marker
of the body.
The position and orientation of the marker along the x, y, and z-axis appear
in the Position and Orientation section of the dialog box. Note:
You cannot edit the position and orientation values but you can display
them according to a different rotation sequence.
-
In the Axes section of the dialog box, define the direction of
the marker along the x, y, and z-axes.
-
Select a primary axis to define the main direction of the marker.
- Optional:
Click Flip primary axis direction
to reverse
the direction of the geometry along the primary axis.
- The Robot displays the new direction of the axis in the 3D area.
- The position and orientation of the marker is updated in the
Position and Orientation section of the dialog box.
- Optional:
In the work area, select a geometry for each axis.
The selected geometry defines the direction of the marker along the axis. You
can select one of the following geometric elements:
- Line (linear edge)
- Circular edge (arc)
- Planar face
- Cylindrical face
- Conical face
- Axis from an axis system
- Reference plane
- Reference axis
Note:
By default, if you select no geometry for one or several of the
axes, the app
computes the direction of the axis or axes.
-
Optional: Click Flip direction
to reverse
the direction of the geometry selected for each axis (other than the primary
axis).
- The Robot displays the new direction of the axis in the 3D area.
- The position and orientation of the marker is updated in the
Position and Orientation section of the dialog box.
-
In the Offset section of the dialog box, define the offset
position and orientation of the marker:
-
Enter a position value for the element along the x, y, and z-axis.
-
Select one of the following rotation sequences:
- Extrinsic: Rotations that apply to an axis in
the world coordinate system. The orientation follows the x, y, and
finally the z-axis.
- Euler: Three angles that describe the
orientation of a rigid body with respect to a fixed coordinate
system. The orientation follows the z, x', and finally the
z"-axis.
- Cardan: Rotation sequence from angular
orientation data. The orientation follows the x, y', and finally the
z"-axis.
-
Specify a value for each orientation angle.
The position and orientation of the marker is updated in the
Position and Orientation section of the dialog box. Note:
You cannot edit the position and orientation values, but you can display
them according to a different rotation sequence.
-
Click OK.
Edit Markers
-
In the tree, double-click a marker under a body.
-
In the Marker dialog box, edit the marker parameters.
-
Click OK.
Note:
To modify the general properties or graphical properties of the element, right-click the element in the tree and select Properties. For more information, see Displaying Properties.
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