Create Markers Manually
You can create a marker using an axis-system as its origin, and by specifying its position and orientation manually.
-
From the Mechanism section of the action bar, click Marker
.
- In the tree, select a body on which to create the marker.
-
Select Manual
as the type of marker to create.
The marker appears in the tree, under the Bodynode.
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In the Position and Orientation section of the dialog box,
define the marker:
- Enter a position value for the element along the x, y, and z-axis.
-
Select one of the following rotation sequences:
- Extrinsic: Rotations that apply to an axis in the world coordinate system. The orientation follows the x, y, and finally the z-axis.
- Euler: Three angles that describe the orientation of a rigid body with respect to a fixed coordinate system. The orientation follows the z, x', and finally the z"-axis.
- Cardan: Rotation sequence from angular orientation data. The orientation follows the x, y', and finally the z"-axis.
-
Specify a value for each orientation angle.
Note: You can also use the Robot to modify the position and orientation of the marker. For more information, see Manipulating Objects Using the Mouse and Robot.
- Click OK