About Flipping Edges

Flip Edges reorganizes the meshing without modifying the geometry because the vertices are not recomputed. You can create several Flip_Edge.x elements in the tree, corresponding to various degrees of reorganization of a given mesh. You can then delete any of them, according to your needs.

See Also
Flipping Edges

The degree of reorganization is determined by the Depth parameter:

  • Its value ranges from 0 to 10, with a default value of 2.
  • When the value of Depth is 0, the command processes a triangle and its direct neighbors.
  • When the value of Depth is 1, the command processes a triangle,then its direct neighbors and their direct neighbors, and so on, as you increase the value of Depth.
  • This may lead to a temporary degradation of the energy function of the mesh, but results in a final optimal solution.

The computation time depends on the value of Depth, and on the size of the mesh to process.

The new mesh inherits the graphic properties and display mode of the initial mesh.

During the process, the mesh is displayed in Flat Shading mode.

Flip Edges cannot be used on meshes with non-manifold edges.

Undo/Redo are available.