Activate another area and mesh it with
different values.
Activate
the remaining square of points, as shown below.
The activation trap
that does not overlap the previous meshes.
Mesh this area with different values, and without selecting Constrained.
The resulting mesh is independent from the other two.
Select Constrained, and draw an activation trap that
overlaps the previous meshes.
Mesh it.
Tips:
Constrained is used remesh a portion of a mesh by adding points, or a meshed cloud that has been unfiltered.
When computing a constrained mesh, type 0 as the Neighborhood value to verify the
boundaries of the mesh. If the boundaries are not satisfactory, modify the mesh
plane to improve them.
After the computation of a constrained mesh, two complementary mesh elements
are visible in the tree: The constrained mesh and the
initial mesh.
You can use Meshes Merge to obtain a single mesh.
The resulting mesh is connected to the other two.
Facets of the existing mesh that were totally or partially inside
the trap have been removed and recomputed to adjust to the
additional mesh.