If you check out an object for editing (with a lock) and then change your mind about creating a new version, you can undo (cancel) the checkout with the Cancel Checkout dialog box. When you cancel a checkout, an unlocked copy of the object remains in your work area unless your project leader has defined a default fetch state. You can also request a different object state if you use the cancel command. If you have made changes to the object prior to canceling the checkout, you cannot change the object state, thereby overwriting your local modifications, unless you specify the Force Overwrite of Local Modifications option to the cancel command. This command only cancels a checkout performed by you. You can select these workspace items for the cancel operation:
![]() ![]() Leave behind Unlocked copiesAfter the operation is over, keep an unlocked copy in your work area. This is the default unless your project leader has defined a default fetch state. Because you have relinquished any lock you may have had on the file, someone else can check the file out from the vault with lock in order to modify it. Note:
You can control whether these files are left in a read-only state or a writable state by using the Unlocked files are checked out in Read Only mode
option on the General panel in SyncAdmin.
Leave behind Links to cacheUse this option to remove the lock and leave a link to a shared copy of the design object in a cache folder. This option is available only on UNIX platforms. Leave behind Links to mirrorUse this option to remove the lock and leave a link to a shared copy of the design object in a mirror folder. This option is available only on UNIX platforms. This option is not available for module data. Force overwrite of local modificationsSee Force Overwrite of Local Modifications Options.
OtherThese sections appear on most dialog boxes
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