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From the Virtual to Real Shape Morphing section of the action bar, click Morphing Wizard
.
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Select the part to deform, on which the morphing is applied.
- The part to morph can be a mesh, a point, a curve, a surface, a volume or a
solid.
- You define the shape constraints on this part.
- Optional:
Select Additional Elements to Morph.
- They can be meshes, points, curves, surfaces, volumes, or solids.
- They receive the same constraints as the part to morph.
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Expand Define Shape Constraints to define them as
required.
For more information, see Specifying Shape Constraints.
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Expand Define Morphing Laws to define them as required.
For more information, see Defining a Morphing Law.
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