Content Panel
Actions
Action |
Description |
Create New Component
|
Opens the Create New Component dialog box
where you can create an object for Electronic
Component Editor.
- Select the type of object you want to create.
The following types are available.
- Electronic Physical Component
- Altium Symbol
- Electronic 3D Package
- Altium Footprint
Note:
Electronic 3D Package is a 3DEXPERIENCE object. It does
not have any reference equivalent object in
Altium
Designer.
- Enter Name,
Title, and
Description. Click
Ok.
Note:
Depending on the
type of object you select, some fields are
unavailable. For example, when you select
Electronic Physical
Component as a type, the
Name field is not
available.
- Select the Open In Editor After Creation check box to open
the created object in the editor panel.
Note:
This check box is selected by default
for Electronic Physical
Component.
|
Open |
Lets you search and open Electronic Component
Editor objects.
When you click Open in the 3DSearch
dialog box, the selected object along with its dependent
product structure appears in the
Content panel.
Note:
The Overwrite dialog box appears if the same
revision of the object exists in the
Electronic Component
Editor.
|
Open in Editor
|
Opens the selected object in the
Editor panel. In the product
structure, when you select a separate object to open,
only the corresponding editor panel opens. For example,
when you open an electronics 3D package, it is opened in
the Electronic 3D Package Editor
panel. Symbols and footprints are opened in their
native Altium Designer
editors.
|
Enter/Leave Edit Mode
|
- Edit mode enables editing of objects and locks the
highlighted object to prevent concurrent changes by
other users.
- Disabling edit unlocks the highlighted object and
prevents you from modifying the objects.
|
Remove |
Removes the objects from the Electronic Component Editor. |
Save with Options
|
When you select an object and click
Save with Options, the
Save Project to 3DEXPERIENCE
dialog box appears. It shows the entire product structure.
You can select objects to be saved to 3DEXPERIENCE. When you
select the Delete After Save
check box, the selected objects are deleted from the
Content panel. Notes:
- You can select multiple objects to save. Each
object appears only one time in the
Save Project to
3DEXPERIENCE dialog box.
- The Unsaved Changes
dialog box appears when there are unsaved local
changes within Electronics Component
Editor.
- In the Save Project to
3DEXPERIENCE dialog box, when you
create a new revision of an object and save it,
the Revised Elements dialog
box appears when the revised object is available
in the Content panel but
not selected to be saved.
|
Save
|
Saves the object to 3DEXPERIENCE. A progress bar
indicates the status. Note:
All child objects of
the selected objects are saved.
|
Set Enterprise Item Number |
Click to specify or edit an enterprise item number for an EPC. If
the enterprise item number is not assigned for an EPC,
the Electronic Component Editor dialog box displays
<none> in the Enterprise Item Number field. To
specify a number, click
<none>. If an enterprise
item number exists for an EPC, the Enterprise
Item Number dialog box opens. Enter the
new numbers for the listed components and click
Set. |
Refresh Details |
Refresh details from 3DEXPERIENCE. |
Reload From Server |
Reloads the current revision of the object from 3DEXPERIENCE. If the selected object
is locally modified, a warning dialog box appears. You can
overwrite or cancel the reload operation.
|
Replace by Revision |
Opens the Replace by Revision dialog box
containing a list of revisions for the selected objects. You
can select the required revision and click
Replace to replace it with an
existing revision.
|
Change Maturity |
Allows you to change the maturity of
single or multiple objects. For more information, see Changing Maturity |
Show in 3DEXPERIENCE
|
Opens the selected object in the
Relational Explorer app in 3DDashboard. |
Component Rule Check |
Select an EPC, symbol, or a footprint and click Component Rule
Check or right-click an object and
select Component Rule Check.
The selected object is validated. The Component Rule Check
Messages dialog box appears if the rules
are violated, and error messages are listed.
For more information about types of violations and error messages, see Component Rule Check Messages
|
Import
|
Imports objects from Altium Designer
libraries. Schematic library (.SCHLIB) and PCB library
(.PCBLIB) can be imported. When you select the library
and click Import, the
Import dialog box lists all
objects within the library. You can choose the objects
to be imported and start the import. If a
footprint is missing for a symbol, the
Missing Footprint dialog box
appears. For a missing footprint, you can select another
PCB library, ignore the missing footprint, or cancel the
import. If Automatic Class Assignment
Property is specified in
Collaboration Space Control
Center settings, the classification
parameters are evaluated for each imported
component. If the class name and path matches an
existing class in 3DEXPERIENCE, this class is
automatically assigned to the component. If a
classification atttibutes is not assigned to a component
or refers a class that does not exist, class is not
assigned automatically. Note:
The
classification attribute name and value are
editable.
If the class assignment is
removed when the component is in the NEW state and the
classification attribute is present with an existing
class, on manual assignment, the specified class is
automatically selected in the Class
Selection dialog box. |
Columns
All objects with their product dependency structure are listed in the
Content panel. Read-only objects are shown for
reference. When you open the object for editing and lock it, the object appears
at the top in the content panel.
Column Name |
Description |
CAD Name
|
Displays the name of the object as saved
in Altium Designer. |
Status
|
Displays the status of the object. |
Local Modification Status
|
When the object is open in the Editor panel, a document icon
appears in this column.
When the object has local unsaved changes, a document icon with an asterisk appears in
this column.
|
Title
|
Displays the title of the object as saved in 3DEXPERIENCE. |
Rev.
|
Displays the current revision of the object. From the list, select
Next to create a revision of the
object. |
Name
|
Displays the name of the object as saved in 3DEXPERIENCE. |
Maturity Status
|
Displays the maturity state of the object
in 3DEXPERIENCE. |
Lock Status
|
Specifies the object lock status in 3DEXPERIENCE. You can lock the
object to ensure that no other user works on it
simultaneously. |
Lock Owner
|
Displays the name of the user that has
locked the object. |
Electronic Physical Component Panel
Actions
The title bar of this panel shows the object type, its CAD name, title, revision, and status.
When the object does not exist in 3DEXPERIENCE, it is denoted as
NEW in the Status field.
Action |
Description |
Enter/Leave Edit Mode
|
Enter or leave the edit mode to enable editing of elements. |
Show in 3DEXPERIENCE
|
Opens the selected object in the Relational
Explorer app in 3DDashboard. |
Change
Maturity |
Allows you to change the maturity of single or multiple objects. For
more information, see Changing Maturity |
Reload From
Server |
Reloads the current revision of the object from the 3DEXPERIENCE Platform. If the
selected object is locally modified, the warning dialog box
appears. You can overwrite or cancel the reload
operation. Note:
You can perform this operation only when
you select an object.
|
Add New
|
Adds a new parameter. |
Delete
|
Deletes the selected parameter. |
Fields
Field Name |
Description |
Enterprise Item
Number |
Enter a number as the enterprise item
number for the object. For EPC's with an enterprise item
number, the number is displayed as a link. |
Title
|
Displays the title of the object. |
Description
|
Displays the description of the object. |
Category
|
Lists the object categories. From the list, select a
category. |
Classification |
To assign a class for the EPC, click
to open the Class Selection dialog box and select a
class. Click
to clear an assigned class for the EPC. |
Links and Parameters
You can view, add, and edit parameters and links for components in the Parameters section in
the Electronic Component Editor. Click + >
Parameter or Link to add a
parameter or a link to a component. Note:
For imported components,
parameters with reserved names or system parameters are not
available.
Column Name |
Description |
Name
|
Displays the name of the parameter or the link. Note:
You
cannot add parameters with reserved names. You also
cannot rename an existing parameter with a reserved
name.
|
Value |
Displays the value of the parameter or the link. Note:
The
links are not clickable.
|
Altium Symbol Panel
The title bar of this panel shows the object type, its CAD name, title, revision, and
status. If the Altium Symbol is not saved in 3DEXPERIENCE, it is denoted as NEW in the
Status field. Each electronic physical component can have
only one Altium Symbol assigned to it. You can edit the
Altium Symbol only from the Altium
Designer.
Action |
Description |
Create New
|
Creates an Altium Symbol . |
Assign Local Symbol |
Assigns a local symbol from Electronic Component
Editor. When assigned, it appears in the
Altium Symbol panel. |
Assign 3DEXPERIENCE Symbol
|
Assigns an existing symbol from the 3DEXPERIENCE. When assigned, it appears in
the Altium Symbol panel. |
Remove |
Removes the assigned symbol. |
Enter/Leave Edit mode
|
Enter or leave the edit mode to enable editing of elements. |
Open |
Opens the selected Altium Symbol in
Altium Designer for editing. Note:
This
Altium Symbol does not appear in the
Project Structure panel in
Altium Designer.
|
Show in 3DEXPERIENCE |
Opens the Altium Symbol in the
Relational Explorer app in 3DDashboard. |
Change Maturity |
Allows you to change the maturity of single or multiple objects. For
more information, see Changing Maturity |
Reload from Server |
Reloads the current revision of the object from the 3DEXPERIENCE Platform. If the selected
object is locally modified, the warning dialog box appears. You can
overwrite or cancel the reload operation. Note:
You can perform this
operation only when you select an object.
|
Electronic 3D Package Panel
Actions
The title bar of this panel shows the object type, its CAD name, title, revision, and status.
If the Electronic 3D Package is not saved in 3DEXPERIENCE, it is denoted as
NEW in the Status
field. Note:
Each Electronic 3D Package can have none,
one, or multiple footprints.
Action |
Description |
Create New
|
Creates an electronic 3D package and automatically assigns it to the
electronic physical component. |
Assign Local 3D Package |
Assigns a local electronic 3D package from
Electronic Components
Editor. |
Assign 3DEXPERIENCE 3D Package
|
Assigns an existing electronic 3D package
from 3DEXPERIENCE. |
Remove |
Removes the assigned electronic 3D package. |
Enter/Leave Edit
mode
|
Enter or leave the edit mode to enable
editing of elements. |
Open |
Opens the selected electronic 3D package
in a separate tab in the editor panel. |
Create New Footprint |
Creates a footprint and assigns it to the electronic 3D
package. |
Assign Local
Footprint
|
Assigns a local footprint from
Electronic Components
Editor |
Show in 3DEXPERIENCE |
Opens the selected electronic 3D package in the Relational
Explorer app in 3DDashboard. |
Change Maturity |
Allows you to change the maturity of single or multiple objects. For
more information, see Changing Maturity |
Reload from Server |
Reloads the current revision of the object from the 3DEXPERIENCE Platform. If the
selected object is locally modified, the warning dialog box
appears. You can overwrite or cancel the reload
operation. Note:
You can perform this operation only when
you select an object.
|
Assign 3DEXPERIENCE
Footprint |
Assigns an existing footprint from 3DEXPERIENCE. |
Fields
Field Name |
Description |
Title
|
Displays the title of the electronic 3D package. |
Description
|
Displays the description of the electronic 3D package. |
Altium Footprint Panel
This panel appears when a footprint is assigned to the electronic 3D package. The title bar
of this panel shows the object type, its CAD name, title, revision, and status.
If the Altium Footprint is not saved in 3DEXPERIENCE, it is denoted as
NEW in the Status field.
Note:
You can edit the footprint only in Altium
Designer.
Action |
Description |
Remove |
Removes the assigned footprint from the electronic 3D package. |
Mark as Current |
Assigns the selected footprint as the current footprint.
You can identify the current footprint from the status in the
title bar of the panel.
|
Enter/Leave Edit mode
|
Enter or leave the edit mode to enable editing of
elements. |
Open |
Opens the selected footprint in the Altium Designer.
Note:
This footprint does not appear in the Project Structure panel
in Altium Designer.
|
Show in 3DEXPERIENCE |
Opens the selected footprint in the Relational Explorer app in
3DDashboard. |
Change Maturity |
Allows you to change the maturity of single or multiple objects. For
more information, see Changing Maturity |
Reload from Server |
Reloads the current revision of the object from 3DEXPERIENCE. If the selected object is
locally modified, the warning dialog box appears. You can overwrite
or cancel the reload operation. Note:
You can perform this operation
only when you select an object.
|
|