You can view and edit the subcomponents of assigned Capable Resources that use for
View Authoring. The information stores in links that dedicate to Work Instructions so it does not have any impact of other Apps /
usages. Also, the subcomponents of the Capable Resource do not need to be Resource
type.
Click Play to watch the video:
Click Define Resource Sub Component from the Instruction Authoringaction bar.
The command is always enabled:
Whether there are Views or not
Whether the existing Views (if any) are activated or not
The starts a panel listing all the Primary and Secondary Resources linked Header
Operation. That can be located (as a direct or indirect father) from select the
Operations Filmstrip. The subtree of the Resources displays along with check boxes next
to each child. The check boxes allow you to specify if the child is to be used as a
subcomponent in View authoring.
Note:
On Usage:
The Sub Component command is dependent on the display of the capable
resources as buildup in the Work Instructions App.
The Product Buildup Options must have select for
Show All Resources or Show Assigned
Resources
An Active Operation must be active in the film strip to
display the buildup calculation.
The Define Resource Sub Components panel appears to show the
assigned Primary and Second Capable Resources with their subtrees.
Primary and Secondary Capable Resources are linked to the Header Operation. The check
boxes are displayed against each child of the linked Resource to indicate the current
status. Checked = Child is a Sub Component and can be used for View Authoring.
Select a child of one of the Capable Resources. Example Fix 111
Base.1.
You can also uncheck/check boxes as required to remove/add Sub Components.
If you change selecting Fix 111 Base.1 and Clamp
121 (Fixture112.1 selected), they are no longer be
considered as Sub Components. So when Views are being authored, they do not show up as
separate entities in the Item & Resource panel. You are not
allowed to select them (separate from their parent Capable Resource) in the 3D.
Select another child under the (same or different) Capable Resource, example
Fixture 112.1.
Click OK to accept the changes.
The panel closed and the visualization is refreshed.
Views do not exist on the active (selected) Operation OR if Views exist but are not
active. Then you do not see any noticeable difference in the 3D other than a temporary
busy cursor.
If Views exist and are activated, then the Views are deactivated and reactivated to
reflect the new (refreshed) visualization. The Mfg Item &
Resource panel also refreshes to list the new sub components that are now
available for manipulation (position and, or graphic property changes). In this
particular example, the panel lists
Fixture Assy 11.1
Fix 111.1 Base
Fix 112.1
Fixture Assy 12.1
Fixture Assy 13.1
Note: The Resources in the panel are not sorted in any particular order if the
Sort by Role mode is active. This
indicates that the listed elements are Sub Components. On mouse over the icon, a tooltip
displays indicating the parent of the Sub Component.
Check for Authored View Content before Sub Component
removal.
Cancel the selection in the panel and select
OK. A verification is made on all Views authored for the
active Operation and all of its children Operations.
If any View contains a position
and, or graphic properties Overload or Marker pointing to the object being cleared,
then a warning message displays. Choose to continue or rollback the change.
Check for Valid Geometry
This ensures that all
Resources, either Capable or Sub Components, have geometry to display. This disables a
check box if your selection of that box could result in a resource not having a leaf
(either itself or a child). This is to provide geometry to display in the 3D. If
Clamp 132.1 is already declared as a Sub Component under
Fixture Assy 13.1, then you cannot select Clamp
131.1 as a Sub Component. Similarly, if Fixture
112.1 is already declared as a Sub Component under Fixture
Assy 11.1, then you cannot also select Fixture
111.1 as a Sub Component.